About Chris Solarski
Chris Solarski is an artist-game designer and author specialising in the relationships between traditional art principles and video game aesthetics. His two books are widely considered essential reading, offering an art and narrative-driven game design framework for adaptive gameplay aesthetics that orchestrate the player’s physical and emotional experience in progressive ways. Chris’ first book—Drawing Basics and Video Game Art (Watson-Guptill 2012)—has been translated into Japanese and Korean and is endorsed by id Software co-founder, John Romero. His second book—Interactive Stories and Video Game Art (CRC Press 2016)—has been described as gaming’s equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director Marc Forster, and Assassin’s Creed founding member Stéphane Assadourian.
With the support of Pro Helvetia, Chris has given talks on interactive storytelling and game art at international venues and organisations including Disney Research, the Smithsonian’s landmark The Art of Video Games exhibition, SXSW, GDC Europe, and FMX. Chris is currently developing an indie game based on Mary Shelley’s Frankenstein. He also lectures at SAE Institute in Zurich and manages the IGDA Switzerland Chapter and co-founded the IGDA Game Art Special Interest Group (SIG).
Artist-game designer, Chris Solarski will be in India to participate at Bengaluru By Design (BBD).
Festival dates: 23 November – 2 December 2018
23 November 2018
Bengaluru by Design Festival venue / Entry as per festival rules
24 November 2018
Focused session for gamers and developers
Bengaluru by Design Festival venue
Closed event / by invitation only
28 November 2018
Workshop at National Institute of Design R & D Campus, Bangalore
From 10:00 am to 1:00 pm
For students only
Chris will also be presenting a talk in Delhi and Hyderabad. Details.
Bengaluru By Design (BBD) is a festival of design, innovation and sustainability with the aim to plug into a network of creative minds. The festival will showcase India Design Forum (IDF) conference that will host some of the influential speakers from around the world to discuss the role design plays in the field of automation, innovation, technology, sustainability and product design.
THE HINDU | Bengaluru ByDesign: Disrupt for change | 16 November
“Disruptive design in gaming is important because the medium is so young. What we’re seeing now is a growing wave of aesthetic-driven games like INSIDE, Gone Home and The Beginner’s Guide, in which art and emotions are central to the experience, rather than the objective to ‘win’. While many game design frameworks exist for conventional games, there is currently no art-driven framework, which is the niche that my Adaptive Gameplay Aesthetics framework aims to fill. My work explores the application of craft and classical art principles to interactive media like games. This is an important transitionary step for games becoming a maturer, more self-aware artistic medium.” Chris Solarski, Founder, Solarski Studio
Presented by Pro Helvetia in collaboration with Swissnex India, Bengaluru By Design and National Institut of Design R & D Campus, Bengaluru.
Photo credit Solarski studio