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Talk and workshop by artist-game designer and author Chris Solarski

Pro Helvetia New Delhi presents a talk and workshop by
Chris Solarski
an artist-game designer and author specialising in the relationships between traditional art principles and video game aesthetics in Delhi and Hyderabad

Workshop on Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework
Thursday 29 November 2018 at 11 am
Pearl Academy, Sector 56, NOIDA, Uttar Pradesh
For students of Pearl Academy

Talk on Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework 
Wednesday 5 December 2018 at 10:45 am
as part of India Game Developer Conference / IGDC
Entry as per conference regulations

Attendees will gain in-depth insights into shape language and composition, tracing the lineage of these long-standing techniques from antiquity to contemporary mainstream culture, where Chris Solarski will demonstrate their function in video games and interactive art. Whether you’re a developer of video games, virtual reality, a filmmaker, a gamification expert, psychologist, or simply interested in understanding games as an art form, you’ll find this talk offers creative tools that can be actioned immediately across transmedia—awakening a new appreciation for art and craft, and changing perceptions of everyday design.

The presentation involves light (non-obligatory) participation from the audience.

About Chris Solarski

Chris Solarski is an artist-game designer and author specialising in the relationships between traditional art principles and video game aesthetics. His two books are widely considered essential reading, offering an art and narrative-driven game design framework for adaptive gameplay aesthetics that orchestrate the player’s physical and emotional experience in progressive ways. Chris’ first book—Drawing Basics and Video Game Art (Watson-Guptill 2012)—has been translated into Japanese and Korean and is endorsed by id Software co-founder, John Romero. His second book—Interactive Stories and Video Game Art (CRC Press 2016)—has been described as gaming’s equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director Marc Forster, and Assassin’s Creed founding member Stéphane Assadourian: “The concepts presented in Interactive Stories and Video Game Art remind me of Joseph Campbell’s powerful demonstration of a universal storytelling structure. Coming from a technical game design background yet being artistically inclined, I never considered that atomic elements such as shapes, lines of movement and transitions contain a vocabulary strong enough to sculpt our mood, whether consciously or unconsciously. This book creates that wonderful feeling of learning new letters, which soon prove useful to form new sentences for bringing new poetry to the world.” —Stéphane Assadourian, Veteran Game Production Consultant and founding member of Ubisoft’s Assassin’s Creed franchise

With support from Pro Helvetia, Chris has given talks on interactive storytelling and game art at international venues and organisations including Disney Research, the Smithsonian’s landmark The Art of Video Games exhibition, SXSW, GDC Europe, and FMX. Chris is currently developing an indie game based on Mary Shelley’s Frankenstein. He also lectures at SAE Institute in Zurich and manages the IGDA Switzerland Chapter and co-founded the IGDA Game Art Special Interest Group (SIG).

W: https://solarskistudio.com/

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